top of page

RULES

 

 

During this term you will have to get experience points with the different tasks with certain regulations. You can check your XP points in the leaderboard.

 

1.POINTS. Experience points (XP) are earned as you successfully complete assignments, projects, homework, warm-ups,etc.As you earn more XP you will be able to "Level Up". Level up equates to "going to the next level" saving new species. Your goal is to save the humans.

 

All the tasks will have a deadline. If you do not complete the task for that date, you will have 0 XP points.

At the end of the unit you will have the opportunity to re-do 1 TASK.

 

2.TASKS. TASKS. All the tasks are obligatory. The number of XP points you can get with the different tasks will be described before doing the task.

 

3. MISSIONS. You will have 3 units during this term. STRUCTURES, MATERIALS (WOOD, PLASTIC, METAL) AND MECHANISMS.

 

   In each mission you will have different missions that you will have to complete.  The quests are the different  activities, projects, researchs,workshop practice... You will be able to repeat certain activities.

 

4. HIDDEN QUESTS. There are some hidden quests in each mission and you will be able to do them after finishing all the activities.

 

5.TEST. At the end of the mission you will have to face an individual challenge. (a test)

IF ALL members of your team get more than a 7 in the test all the members will get 0,5 more.

 

6. NOTEBOOK: THE NOTEBOOK IS YOUR MISSION DIARY, THE MOST IMPORTANT OF ALL. you will have to compile not only all the activities but also the test you are going to take. Good handwriting and presentation are compulsory.

 

7. BADGES. You will earn special badges during your missions and you will exchange in the shop for XP points or TICKETS.

 

8. TEAMS - Each candidate will be assigned to a team, and you will have to work hard with all the members of your team to get points. The teams are named by each group once it is formed. Teams will compete and work together to increase achievement. Extra points will be awarded for teams that have the best mastery rate and scores on tests.  So work with your team members to prepare for tests and help each other achieve your quests.

 

9. HOMEWORK: You will not have homework. NOTEBOOKS WILL BE KEPT IN THE CLASS.

 

10. LIVES: You will have 4 lives, if you lose one you lose 500 xp. You can recover them with extra activities. If you lose all of them. You can lose them with bad behaviour with your classmates.

 

11.TICKETS: You can exchange points or badges for tickets. Or you can win them during the class. You will exchange them when the shop is open.

 

 

Evaluation

 

Trabajo diario ( Proyectos, controles, prácticas, laboratorios, cuadernos y tareas): 30%.

Actitud: 10%.

Examen de evaluación:60 %.

 

Solo se podrá aprobar la asignatura siempre y cuando se tenga por lo menos una media de 4 en las pruebas escritas. (pruebas de evaluación y pruebas de unidad)

 

 

Classroom Expectations

 

1. Listen and follow directions.

2. Raise your hand to speak.

3. Keep your desk tidy.

4. You always start class and end class from your seats.

5. No one leaves class until the teacher dismisses class.

6. Keep an eye on the time. Be cleaned up and prepared to leave on time.

7. Please leave items on display or prepared for class alone.

8. Work hard to be smarter.

9. Do your best in your team. Collaborate.

 

bottom of page